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Screen, Camera & Voice Recorder

Record your screen, webcam, and microphone directly in your browser with zero uploads, no watermarks, and unlimited recording time.

AUDIO INPUT LEVEL READY

MediaRecorder Engineering & Bitrate Derivations

The MediaStream Recording API records raw video and audio frames in real time without external encoding daemons. System audio and microphone tracks are dynamically mixed in browser memory via AudioContext.createMediaStreamDestination().

File Size Derivation Formula
Size (MB) = [(Rvideo + Raudio) × t] / (8 × 10242)
1080p @ 60fps ≈ 7.5 Mbps → 56 MB/min
720p @ 30fps ≈ 2.5 Mbps → 18.7 MB/min
Opus Audio Only ≈ 128 kbps → 0.96 MB/min
Audio Graph Spectral Math
FFT Size: N = 256 → 128 Frequency Bins
Bin Resolution: Δf = 48,000 / 256 = 187.5 Hz
VU Meter Normalization: μ = (∑ ampi) / 128
Dynamic Range: -100 dBFS to 0 dBFS
Recording Mode MIME Encoding Audio Source Typical Size / 10 Min
Screen & Audio video/webm;codecs=vp9,opus Display + Mic (Mixed) 450 – 750 MB
Webcam HD Video video/webm;codecs=vp8,opus Microphone Input 250 – 400 MB
Voice / Mic Only audio/webm;codecs=opus Microphone Input 9.6 MB

5 Critical Screen & Voice Recording Traps

1. System Audio vs Single Tab Permission Boundaries (macOS / Linux Limits)

On Windows and ChromeOS, checking "Share system audio" captures the full computer soundcard output. However, macOS strictly restricts system audio loopback without third-party kernel audio extensions (such as BlackHole or Soundflower). On Mac, recording with audio is only natively possible when selecting a specific Chrome tab rather than the "Entire Screen".

2. Browser Heap RAM Exhaustion on Long Unchunked Recordings

The MediaRecorder API stores captured blobs in JavaScript virtual machine heap memory. An unconstrained 2-hour 4K recording can consume 6 GB+ of RAM, causing the browser tab to crash with an "Aw, Snap! Out of Memory" error. We mitigate this by initializing MediaRecorder with mediaRecorder.start(1000) to emit discrete time-sliced 1-second chunks.

3. WebM VP9/Opus Codec Incompatibility in Apple QuickTime & Legacy Editors

Browsers natively encode video into open-standard WebM containers using Google VP9 video and Xiph Opus audio. While WebM plays perfectly in Chrome, Firefox, Edge, VLC, and YouTube, Apple's native QuickTime player on macOS/iOS refuses to open WebM containers without converting to H.264 MP4.

4. Sample Rate Resampling Jitter (44.1 kHz vs 48 kHz Clock Drift)

Computer display streams typically output audio clocked at 48,000 Hz, while standard external USB microphones often default to 44,100 Hz. If both streams are simply multiplexed without resampled synchronization, the microphone audio gradually drifts out of sync by several frames after 15 minutes. Routing both through a unified AudioContext ensures synchronized hardware clock resampling.

5. High-DPI Retina Scaling Blurring Text Captures

On high-DPI (2x or 3x device pixel ratio) laptops like MacBooks or Surface devices, capturing with fixed low-resolution constraints downsamples text rendering into fuzzy blur. Our studio requests unconstrained native display resolution with cursor: 'always' to preserve razor-sharp code and terminal typography.

Frequently Asked Questions: Screen, Camera & Voice Recorder

No. There are zero watermarks, zero brand overlays, and no time limits. You can record as long as your computer has sufficient available RAM and storage.
Yes. In "Screen & Audio" mode, our tool initializes an AudioContext destination node that merges both your system playback track and your microphone input track into a single synchronized stereo audio stream.
When you stop recording, the video file is generated directly in your browser's local sandbox memory as a downloadable WebM file and saved to your computer's local Downloads folder.
Yes. You can click the "PAUSE" button at any time to temporarily suspend stream encoding, and click "RESUME" when ready. The elapsed timer accurately freezes during pauses.
100% private. All video frames and audio samples are encoded directly within your browser process. Nothing is uploaded to any remote server or third party.
In-Browser Private Recording

All video and audio streams are encoded directly inside your browser memory using the standard HTML5 MediaStream Recording API. No video, audio, or metadata is ever transmitted over the network or saved on any server.

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